Description
These adventures can be run as one-shot games
abstract game
you either draw two train cards from the deck or discard train cards to claim a route between two cities
Can you defeat the ravaging orcs and bring back peace and prosperity to your people
The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870)
MIR: Harbinger of Night Secret Lair These adventures can be runAt the beginning of your upkeep, put a 1 1 counter on each creature.
Exchange/Return Notes
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