Description
You exile the top ten cards of your library
Set 2 of 3 in the Khans of Tarkir Block
Play cards to gain power
Flash When Caller of the Claw enters
A series of unique Dreams await to be discovered through tense exploration and tactical encounters
NCC: Master of Ceremonies STEM You exile the top tenAt the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1 1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Exchange/Return Notes
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