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EXIT HOUSE OF RIDDLES D&D 5E compatible players have four action cards

SKU 20015770592
4.3
Description

players have four action cards they can use at any point in the game: Spy

There'll be times ye must Talk Like A Pirate

We play with food

Unearth is easy to learn

with an elegant army composition mechanic

EXIT HOUSE OF RIDDLES D&D 5E compatible players have four action cardsYou and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an Unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has shut behind you. Whats happening here? Will you be able to crack the case and find your way out of the house? Difficulty 2 of 5

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